Testing

Testing

Ensuring smooth performance in the VR Cuban dominoes game involves optimizing assets, integrating VR SDKs like OpenXR or Oculus SDK, and developing in Unity or Unreal Engine.

VR-Specific Testing
  • Immersion & Comfort Testing: Ensure that interactions, UI placement, and movement do not cause motion sickness or discomfort for players. Conduct playtests with different users to refine the experience.
  • Tracking & Input Responsiveness: Test hand-tracking and controller interactions to ensure smooth and accurate response when picking up, rotating, and placing domino tiles.
  • Multiplayer Functionality: Verify real-time synchronization of player actions, latency management, and server stability to ensure a seamless online experience.
  • Device Compatibility: Test the game on various VR headsets (Quest 2, Quest 3, Oculus Rift, HTC Vive, Valve Index) to confirm compatibility and consistent performance across platforms.

VR-specific testing ensures that the game is immersive, intuitive, and free from issues that could impact player experience, such as tracking inconsistencies or input delays.

Performance Optimization
  • Frame Rate Stability: Optimize the game to maintain a steady 72+ FPS on standalone VR devices like Quest 2/3 and 90+ FPS on PCVR headsets, reducing lag and motion sickness risks.
  • Polygon & Texture Optimization: Reduce unnecessary polygons and optimize textures without sacrificing visual quality to improve rendering performance.
  • Occlusion Culling & LOD (Level of Detail): Implement occlusion culling to hide objects not in view and use LOD to dynamically adjust detail based on distance, improving efficiency.
  • Memory & CPU Management: Optimize code execution, reduce memory leaks, and use object pooling techniques to minimize CPU and GPU load.

Performance optimization ensures smooth and immersive gameplay without frame drops or overheating issues, making the experience more comfortable for VR players

Bug Fixes
  • Physics & Interaction Issues: Resolve any inconsistencies with tile placement, hand-tracking glitches, or unexpected behavior in the game’s physics engine.
  • Multiplayer Sync Errors: Fix desynchronization issues where one player’s actions might not reflect accurately for others in an online match.
  • UI & Input Bugs: Address issues related to floating UI placement, unintended selections, or incorrect gesture interpretations.
  • Crashes & Memory Leaks: Identify and fix crashes caused by memory leaks, excessive draw calls, or unoptimized scripts.
User Feedback
  • Playtesting with Target Audience: Conduct testing with Cuban dominoes players and VR enthusiasts to gather insights on gameplay mechanics, ease of use, and immersion.
  • Usability & Accessibility Improvements: Adjust UI size, interaction methods, and comfort settings based on user feedback to enhance accessibility.
  • Balancing & AI Adjustments: Modify AI difficulty levels, tile randomness, and game balancing based on player feedback to ensure a fair and enjoyable experience.
  • Post-Launch Updates & Fixes: Continuously update the game based on community feedback, fixing issues and adding requested features to keep engagement high.
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